#include "definition.inc"
#include "transforms.inc" // Voir guide, sections 7.18 (et 8.5)
#declare epaisseurTraits=0.03;
 
couleurFond(120,120,120)

#declare C = <0,2.5,-17>;
#declare P = <0,2.5,0>;

camera
{ location  C
  look_at   P
}

uneLumiere(C)



object
{
  unCone(<-5,0,0>,2,<-5,5,0>,0,false)
  couleur(120,150,40,0) 
  
}

#declare trans= clock*0.1;

object
{
  unCone(<1,0,0>,2,<1,5,0>,0,false)
  couleur(255,0,0,0) 
  Shear_Trans(<1,0,0>,<trans,0,0>,<0,0,1>) 
}








