#include "definition.inc"
#include "transforms.inc" // Voir guide, sections 7.18 (et 8.5)
#declare epaisseurTraits=0.03;
 
couleurFond(120,120,120)

#declare C = <-2,3,-25>;
#declare P = <-2,3,0>;

camera
{ location  C
  look_at   P
}

uneLumiere(C)

 object
{
  unPrisme(<-8,0,-2>,<-4,6,2>)
  couleur(200,50,40,0) 
  
}
#declare trans= clock*0.1;

  object
{
  unPrisme(<-2,0,-2>,<2,6,2>)
  couleur(120,150,40,0) 
  Shear_Trans(<1,0,0>,<trans,0,0>,<0,0,1>) 
}














